Complete Bowl Picks
The Matrix and the folks in Vegas don't seem agree about the BCS matchups. In most cases here, I take the side of the folks in Vegas.
Rose Bowl. Illinois vs. USC
If Illinois were to win this game, they might start next season in the top 5 and Ron Zook would be elected governor of Illinois. The only offense of note in this game is Illinois' run game which will face up against the 2nd most efficient run D in the country. The Illini, though, already beat the 3rd ranked run defense (the Ohio State). Mendenhall is as good of a runningback as any in the country and Juice is another dangerous running back who throws the ball more than most. USC, though, also touts a tough running game that now, in the form of Joe McKnight, is showing a little more explosiveness. USC is the better team and is essentially playing at home, but they don't have the fire power to put Illinois away.
The Matrix - USC by 8.3, 39.8% against the spread Sugar Bowl. Georgia vs. Hawaii
All season, I wanted this mediocre Hawaii team to lose so they wouldn't get to this point and embarrass the non-BCS fraternity. Hawaii is undefeated because they have played the 105th toughest schedule in the nation - they beat Louisiana Tech by 1, got lucky against San Jose State and have a loss against Nevada in my unofficial record keeping. They are a better team when Colt is on the field, but who's to say Georgia won't get a couple of solid hits and knock him out of the game in the 1st quarter. And QB Colt Brennan will take his shots, because Hawaii has no running game and the Georgia lineman can pin back their ears and speed rush. Georgia's pass D is not spectacular, but it has the speed in the secondary it needs to contain Hawaii's receivers. On the other side, watch RB Knowshon Moreno to have a big game. He is in my RB top five (with McFadden, Charles at Texas, Patrick at OU, and UCF's Kevin Smith). I'm not as impressed with Georgia as others, but I think they have the speed to be where the Hawaii players are and the strength to put them down once they get there.
The Matrix - Georgia by 3.7, 33.1% against the spread
Fiesta Bowl. West Virginia vs. Oklahoma
These two teams would be playing in the national championship game but they suffered freakish upsets when their quarterbacks got knocked out. West Virginia was hit the hardest, because they lost in the very last game to a rival and because they have fewer opportunities to win titles than OU. Now, after being kicked in the gut, Rich Rodriquez has gutted the coaching staff. Pat White will have some time to recover from bruisings, but WVU, a 1-dimensional run offense, will be facing one of the nation's best run defenses. To make matters worse, by the end of the season OU's offense was as effective as as I've seen all year. QB Bradford rarely lets the ball touch the ground or an opponent, and OU's stable of NFL running backs runs through holes opened up by a dominant O-line. And Stoops is a better coach than whoever WVU will be able to pick out from the pee-wee league. Personally, I have loved watching WVU for the last two seasons and hope them the best after Rich jumped ship, so I hope they can at least keep this game close for the first half. If the game stays reasonably close, this will be the game to watch this bowl season.
The Matrix - Oklahoma by 1.2, 35.1% against the spread
Orange Bowl. Virignia Tech vs. Kansas
I agree with everyone else that Missouri, not Kansas, should be in this game. But here's why Kansas is good: QB Todd Reesing has completed more than 60% of his passes for 3200 yards. The human sledgehammer RB Brandon McAnderson has rushed for over 1,000 yards, averaging 6 yards per carry and scoring 16 times. And they have a top 10 defense in adjusted yards per play. Watching the game, I was convinced that Kansas was better than Missouri, but made rare mistakes that cost them the game (and, therefore, Missouri should be in this game). I've only watched two Hokies games in their entirety, and one of those was the slaughtering LSU put on them, so my impressions maybe skewed. But Virginia Tech's "stifling" defense has only managed to stifle two offenses worth noting (BC and Clemson) and Kansas will bring in the best offense they have seen all season. And Virginia Tech will struggle against a Jayhawk defense that has allowed fewer opponent-adjusted yards per play than the Hokies own. It is also significant that Kansas has no significant injuries. On the other hand, Kansas has won all year against inferior opponents with inferior talent and Virginia Tech's speed may be their undoing.
The Matrix - Virginia Tech by .8, 43.1% against the spread
National Champion Game. Ohio State vs. LSU
I was thinking I would make a special blog entry for this game or do something to set it apart until I remembered that I don't actually care all that much about this game. These two teams deserve to be in this game, but this season will go down with 1990 and 1984 as seasons in which a national champion was named only because we feel compelled to name a national champion - not because any team merited the title.
This hogwash about Ohio State not being able to deal with a mobile quarterback is, well, hogwash. Ohio State has a solid defense with real athletes. Only one team broke 20 against the Buckeyes this year, and Illinois (who managed 28, 32 less than Arknasas against LSU) are not similar to LSU in style. And Tressel & Co. can have the athletes to game plan in the two weeks they have running up to the game - and they can watch film on what 13 other teams have tried to stop Crowton's very undynamic offense.
The real story, in my opinion, for this game is going to be the health of LSU. Here is the injury report for LSU from NOLA.com:
Linebacker Darry Beckwith (12/3, right ankle) is probable for the BCS National Championship on 1/7 against Ohio State. Running back Trindon Holliday (12/3, ankle) is probable for the BCS National Championship on 1/7 against Ohio State. Wide receiver Early Doucet (12/3, shoulder) is probable for the BCS National Championship on 1/7 against Ohio State. Quarterback Ryan Perrilloux (12/3, finger) is probable for the BCS National Championship on 1/7 against Ohio State. Quarterback Matt Flynn (12/3, shoulder) is probable for the BCS National Championship on 1/7 against Ohio State. Defensive tackle Charles Alexander (12/3, knee) will miss the BCS National Championship on 1/7 against Ohio State. Guard Will Arnold (12/3, viral infection) is questionable for the BCS National Championship on 1/7 against Ohio State. Left tackle Mark Snyder (12/3, knee) will miss the BCS National Championship on 1/7 against Ohio State.
That's a long list and includes a lot of critical contributors. LSU has better athletes and was dominant before injury slimmed their ranks, and will win if they have their team back.
The Matrix - Ohio State by 1.9, 73.3% against the spread
BPR | A system for ranking teams based only one wins and losses and strength of schedule. See BPR for an explanation. |
EPA (Expected Points Added) | Expected points are the points a team can "expect" to score based on the distance to the end zone and down and distance needed for a first down, with an adjustment for the amount of time remaining in some situations. Expected points for every situation is estimated using seven years of historical data. The expected points considers both the average points the offense scores in each scenario and the average number of points the other team scores on their ensuing possession. The Expected Points Added is the change in expected points before and after a play. |
EP3 (Effective Points Per Possession) | Effective Points Per Possession is based on the same logic as the EPA, except it focuses on the expected points added at the beginning and end of an offensive drive. In other words, the EP3 for a single drive is equal to the sum of the expected points added for every offensive play in a drive (EP3 does not include punts and field goal attempts). We can also think of the EP3 as points scored+expected points from a field goal+the value of field position change on the opponent's next possession. |
Adjusted for Competition | We attempt to adjust some statistics to compensate for differences in strength of schedule. While the exact approach varies some from stat to stat the basic concept is the same. We use an algorithm to estimate scores for all teams on both sides of the ball (e.g., offense and defense) that best predict real results. For example, we give every team an offensive and defensive yards per carry score. Subtracting the offensive score from the defensive score for two opposing teams will estimate the yards per carry if the two teams were to play. Generally, the defensive scores average to zero while offensive scores average to the national average, e.g., yards per carry, so we call the offensive score "adjusted for competition" and roughly reflects what the team would do against average competition |
Impact | see Adjusted for Competition. Impact scores are generally used to evaluate defenses. The value roughly reflects how much better or worse a team can expect to do against this opponent than against the average opponent. |
[-] About this table
Includes the
top 180 QBs by total plays
Total <=0 | Percent of plays that are negative or no gain |
Total >=10 | Percent of plays that gain 10 or more yards |
Total >=25 | Percent of plays that gain 25 or more yards |
10 to 0 | Ratio of Total >=10 to Total <=0 |
Includes the
top 240 RBs by total plays
Total <=0 | Percent of plays that are negative or no gain |
Total >=10 | Percent of plays that gain 10 or more yards |
Total >=25 | Percent of plays that gain 25 or more yards |
10 to 0 | Ratio of Total >=10 to Total <=0 |
Includes the
top 300 Receivers by total plays
Total <=0 | Percent of plays that are negative or no gain |
Total >=10 | Percent of plays that gain 10 or more yards |
Total >=25 | Percent of plays that gain 25 or more yards |
10 to 0 | Ratio of Total >=10 to Total <=0 |
Includes
the
top 180 players by pass attempts)
3rdLComp% |
Completion % on 3rd and long (7+
yards) |
SitComp% |
Standardized completion % for
down and distance. Completion % by down and distance are weighted by
the national average of pass plays by down and distance. |
Pass <=0 | Percent of pass plays that are negative or no gain |
Pass >=10 | Percent of pass plays that gain 10 or more yards |
Pass >=25 | Percent of pass plays that gain 25 or more yards |
10 to 0 | Ratio of Pass >=10 to Pass<=0 |
%Sacks |
Ratio of sacks to pass plays |
Bad INTs |
Interceptions on 1st or 2nd down
early before the last minute of the half |
Includes the top 240 players by carries
YPC1stD |
Yards per carry on 1st down |
CPCs |
Conversions (1st down/TD) per
carry in short yardage situations - the team 3 or fewer yards for a 1st
down or touchdown |
%Team Run |
Player's carries as a percent of team's carries |
%Team RunS |
Player's carries as a percent of team's carries in short
yardage situations |
Run <=0 |
Percent of running plays that
are negative or no gain |
Run >=10 |
Percent of running plays that
gain 10 or more yards |
Run >=25 | Percent of running plays that gain 25 or more yards |
10 to 0 | Ratio of Run >=10 to Run <=0 |
Includes the top 300 players by targets
Conv/T 3rd | Conversions per target on 3rd Downs |
Conv/T PZ | Touchdowns per target inside the 10 yardline |
%Team PZ | Percent of team's targets inside the 10 yardline |
Rec <=0 | Percent of targets that go for negative yards or no net gain |
Rec >=10 | Percent of targets that go for 10+ yards |
Rec >=25 | Percent of targets that go for 25+ yards |
10 to 0 | Ratio of Rec>=0 to Rec<=0 |
Includes the top 300 players by targets
xxxx | xxxx |
...
Includes players with a significant number of attempts
NEPA | "Net Expected Points Added": (expected points after play - expected points before play)-(opponent's expected points after play - opponent's expected points before play). Uses the expected points for the current possession and the opponent's next possession based on down, distance and spot |
NEPA/PP | Average NEPA per play |
Max/Min | Single game high and low |
Includes players with a significant number of attempts
NEPA | "Net Expected Points Added": (expected points after play - expected points before play)-(opponent's expected points after play - opponent's expected points before play). Uses the expected points for the current possession and the opponent's next possession based on down, distance and spot |
NEPA/PP | Average NEPA per play |
Max/Min | Single game high and low |
Adjusted | Reports the per game EPA adjusted for the strength of schedule. |
Defensive Possession Stats
Points/Poss | Offensive points per possession |
EP3 | Effective Points per Possession |
EP3+ | Effective Points per Possession impact |
Plays/Poss | Plays per possession |
Yards/Poss | Yards per possession |
Start Spot | Average starting field position |
Time of Poss | Average time of possession (in seconds) |
TD/Poss | Touchdowns per possession |
TO/Poss | Turnovers per possession |
FGA/Poss | Attempted field goals per possession |
%RZ | Red zone trips per possession |
Points/RZ | Average points per red zone trip. Field Goals are included using expected points, not actual points. |
TD/RZ | Touchdowns per red zone trip |
FGA/RZ | Field goal attempt per red zone trip |
Downs/RZ | Turnover on downs per red zone trip |
Defensive Play-by-Play Stats
EPA/Pass | Expected Points Added per pass attempt |
EPA/Rush | Expected Points Added per rush attempt |
EPA/Pass+ | Expected Points Added per pass attempt impact |
EPA/Rush+ | Expected Points Added per rush attempt impact |
Yards/Pass | Yards per pass |
Yards/Rush | Yards per rush |
Yards/Pass+ | Yards per pass impact |
Yards/Rush+ | Yards per rush impact |
Exp/Pass | Explosive plays (25+ yards) per pass |
Exp/Rush | Explosive plays (25+ yards) per rush |
Exp/Pass+ | Explosive plays (25+ yards) per pass impact |
Exp/Rush+ | Explosive plays (25+ yards) per rush impact |
Comp% | Completion percentage |
Comp%+ | Completion percentage impact |
Yards/Comp | Yards per completion |
Sack/Pass | Sacks per pass |
Sack/Pass+ | Sacks per pass impact |
Sack/Pass* | Sacks per pass on passing downs |
INT/Pass | Interceptions per pass |
Neg/Rush | Negative plays (<=0) per rush |
Neg/Run+ | Negative plays (<=0) per rush impact |
Run Short | % Runs in short yardage situations |
Convert% | 3rd/4th down conversions |
Conv%* | 3rd/4th down conversions versus average by distance |
Conv%+ | 3rd/4th down conversions versus average by distance impact |
Offensive Play-by-Play Stats
Plays | Number of offensive plays |
%Pass | Percent pass plays |
EPA/Pass | Expected Points Added per pass attempt |
EPA/Rush | Expected Points Added per rush attempt |
EPA/Pass+ | Expected Points Added per pass attempt adjusted for competition |
EPA/Rush+ | Expected Points Added per rush attempt adjusted for competition |
Yards/Pass | Yards per pass |
Yards/Rush | Yards per rush |
Yards/Pass+ | Yards per pass adjusted for competition |
Yards/Rush+ | Yards per rush adjusted for competition |
Exp Pass | Explosive plays (25+ yards) per pass |
Exp Run | Explosive plays (25+ yards) per rush |
Exp Pass+ | Explosive plays (25+ yards) per pass adjusted for competition |
Exp Run+ | Explosive plays (25+ yards) per rush adjusted for competition |
Comp% | Completion percentage |
Comp%+ | Completion percentage adjusted for competition |
Sack/Pass | Sacks per pass |
Sack/Pass+ | Sacks per pass adjusted for competition |
Sack/Pass* | Sacks per pass on passing downs |
Int/Pass | Interceptions per pass |
Neg/Run | Negative plays (<=0) per rush |
Neg/Run+ | Negative plays (<=0) per rush adjusted for competition |
Run Short | % Runs in short yardage situations |
Convert% | 3rd/4th down conversions |
Conv%* | 3rd/4th down conversions versus average by distance |
Conv%+ | 3rd/4th down conversions versus average by distance adjusted for competition |
Offensive Possession Stats
Points/Poss | Offensive points per possession |
EP3 | Effective Points per Possession |
EP3+ | Effective Points per Possession adjusted for competition |
Plays/Poss | Plays per possession |
Yards/Poss | Yards per possession |
Start Spot | Average starting field position |
Time of Poss | Average time of possession (in seconds) |
TD/Poss | Touchdowns per possession |
TO/Poss | Turnovers per possession |
FGA/Poss | Attempted field goals per possession |
Poss/Game | Possessions per game |
%RZ | Red zone trips per possession |
Points/RZ | Average points per red zone trip. Field Goals are included using expected points, not actual points. |
TD/RZ | Touchdowns per red zone trip |
FGA/RZ | Field goal attempt per red zone trip |
Downs/RZ | Turnover on downs per red zone trip |
PPP | Points per Possession |
aPPP | Points per Possession allowed |
PPE | Points per Exchange (PPP-aPPP) |
EP3+ | Expected Points per Possession |
aEP3+ | Expected Points per Possession allowed |
EP2E+ | Expected Points per Exchange |
EPA/Pass+ | Expected Points Added per Pass |
EPA/Rush+ | Expected Points Added per Rush |
aEPA/Pass+ | Expected Points Allowed per Pass |
aEPA/Rush+ | Expected Points Allowed per Rush |
Exp/Pass | Explosive Plays per Pass |
Exp/Rush | Explosive Plays per Rush |
aExp/Pass | Explosive Plays per Pass allowed |
aExp/Rush | Explosive Plays per Rush allowed |
BPR | A method for ranking conferences based only on their wins and losses and the strength of schedule. See BPR for an explanation. |
Power | A composite measure that is the best predictor of future game outcomes, averaged across all teams in the conference |
P-Top | The power ranking of the top teams in the conference |
P-Mid | The power ranking of the middling teams in the conference |
P-Bot | The power ranking of the worst teams in the conference |
SOS-Und | Strength of Schedule - Undefeated. Focuses on the difficulty of going undefeated, averaged across teams in the conference |
SOS-BE | Strength of Schedule - Bowl Eligible. Focuses on the difficulty of becoming bowl eligible, averaged across teams in the conference |
Hybrid | A composite measure that quantifies human polls, applied to converences |
Player Game Log
Use the yellow, red and green cells to filter values. Yellow cells filter for exact matches, green cells for greater values and red cells for lesser values. By default, the table is filtered to only the top 200 defense-independent performances (oEPA). The table includes the 5,000 most important performances (positive and negative) by EPA.
Use the yellow, red and green cells to filter values. Yellow cells filter for exact matches, green cells for greater values and red cells for lesser values. By default, the table is filtered to only the top 200 defense-independent performances (oEPA). The table includes the 5,000 most important performances (positive and negative) by EPA.
EPA | Expected points added (see glossary) |
oEPA | Defense-independent performance |
Team Game Log
Use the yellow, red and green cells to filter values. Yellow cells filter for exact matches, green cells for greater values and red cells for lesser values.
Use the yellow, red and green cells to filter values. Yellow cells filter for exact matches, green cells for greater values and red cells for lesser values.
EP3 | Effective points per possession (see glossary) |
oEP3 | Defense-independent offensive performance |
dEP3 | Offense-independent defensive performance |
EPA | Expected points added (see glossary) |
oEPA | Defense-independent offensive performance |
dEPA | Offense-independent defensive performance |
EPAp | Expected points added per play |
I really had a great time with your http://awriter.org/customwritingscom/ post! I am looking forward to read more blog post regarding this! Well written!
ReplyDeleteOkay.. I was actually looking for essay writing companies review and stumbled upon your blog. Though I might have understood something about sport. Not this time(
ReplyDeleteI can't say I'm a football fan, in fact I believe this is quite a violent game though I liked it on PT lessons in school. You know what's weird? Over half of freelancer on top writing websites are male but I never heard them talking football!
ReplyDeleteThanks for the blog.Thanks Again. Awesome Root explorer android Download viper4android apk youtube vanced download
ReplyDeleteI was very pleased to find this web-site. I wanted to thanks for your time for this wonderful read!! I definitely enjoying every little bit of it and I have you bookmarked to check out new stuff you blog post.
ReplyDeleteGreen Life
Itopsecret.wixsite.com
I am often to blogging and i really appreciate your content. The article has really peaks my interest. I am going to bookmark your site and keep checking for new information.
ReplyDeletePhotozou.jp
Trello.com
You made some decent points there. I looked on the internet for the issue and found most individuals will go along with with your website.
ReplyDeleteAnnonces.infojeunesse-paca.fr
Information
Click Here
An interesting discussion is worth comment. I think that you should write more on this topic, it might not be a taboo subject but generally people are not enough to speak on such topics. To the next. Cheers
ReplyDeleteClick Here
Visit Web
Triberr.com
There are certainly a lot of details like that to take into consideration. That is a great point to bring up. I offer the thoughts above as general inspiration but clearly there are questions like the one you bring up where the most important thing will be working in honest good faith.
ReplyDeleteNewworldtube.com
Information
Click Here
Visit Web